Dear Lancers,
FragPunk is scheduled for a maintenance update on July 9th at 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We're excited to bring you the new content included in this chapter update!

Shard Clash July 9th update: 62 Shard Cards removed.
Chaos Clash July 9th update: 32 Shard Cards removed.
Deathmatch: Added 14 Shard Cards and removed 14 Shard Cards.
*For detailed Shard Card information, please refer to the appendix.
The Season 5 Chapter 2 Battle Pass, Dreamland Headshots, will go live on July 9th. Superb skins for Pathojen \[Kepler Medic] and Ixchel \[Intoxicating Barkeep] are coming soon. The Rare Lancer skin \[Sunning Waves] will also be released, alongside five Superb weapon skins \[Dreamland Headshots].
Rank Protection Cards Giveaway! Complete Challenges to get Mad Dog-S - Meow Milk, 2 Ultra Cans, 4 Rank Protection Cards, 3 Darkest Hour - Sticker Packs, 1 Darkest Hour - Charm Gift Pack, 3 Basic Sticker Packs, and 350 Glunite Coins!
A new chapter is here! Log in daily to receive Lobby Wallpaper - Dreamland Headshots, Headwear - Seal Cone, Sticker - Metallic Rose, Sticker - Neon Purple, 1 Ultra Can, 6 Darkest Hour - Sticker Packs, 1 Darkest Hour - Charm Gift Pack, and 600 Glunite Coins!
Goddard's Vengeance
[list]The rocket damage radius and the radius for dealing maximum explosion damage have been increased, but damage falloff is now more pronounced.
Fade Away
[list]Skill usage will now replenish over time.
When Zephyr enters this domain while invisible, her invisibility duration now resets.
Domain duration reduced from 16s to 12s.
Chomper
[list]Chomper's health increased from 75 to 100.
Spray Paint
[list]Reduced the time required to equip the graffiti gun. Swapping to other weapons is also faster.
The post-fire animation of the graffiti gun can now be interrupted immediately.
Mimic Trap
[list]Effective range increased.
The trap effect has been altered. Triggering the trap now damages and exposes the one who triggered it.
The trap effect will not trigger if destroyed.
Dex will receive a notification when the trap is triggered or destroyed.
Misery Angel
[list]The bomb no longer pulls enemies within range.
Skill usage will now replenish over 45s.
Hello, Goodbye
Exposed enemies no longer take continuous damage while moving. Instead, they suffer a 12% vulnerability effect.
Refined the feel of skill usage for the following Lancers:
[list]Spider, Wildstyle, Dex, Hollowpoint, Jaguar, Chum, Serket, Pathojen, Hurricane, Calamity, and Counterfeit.
Added a corresponding HUD for the skills of the following Lancers:
Broker, Chum, Zephyr, Dex, Wildstyle, and Calamity.
The earliest fire time after an empty mag reload and a tactical reload now occurs earlier to better match the animation sequence.
Bullet spread while hipfiring has been reduced.
The earliest fire time after a tactical reload now occurs earlier to better match the animation sequence.
The earliest fire time after an empty mag reload and a tactical reload now occurs earlier to better match the animation sequence.
Reload Protection: Shard Point requirement increased from 2 to 4.
Feral Hogs: Shard Point requirement increased from 4 to 6.
Demolition Extension: Shard Point requirement increased from 2 to 4.
Piercing Bullet: Shard Point requirement increased from 4 to 5.
Choke: Shard Point requirement increased from 4 to 5.
Expert Juggler: Shard Point requirement increased from 2 to 5.
Super Jump: Shard Point requirement increased from 5 to 6.
Full Moon: Shard Point requirement increased from 3 to 4.
Doomsday Bomb: Shard Point requirement increased from 5 to 6.
Guerrilla Fighter: Shard Point requirement increased from 3 to 4.
Flash Bullet: Shard Point requirement increased from 2 to 4.
No Pain No Slain: Shard Point requirement increased from 3 to 5.
Electrocution: Shard Point requirement increased from 2 to 5.
Rapid Marksman Rifle: Shard Point requirement increased from 4 to 6.
Mission Bound: Shard Point requirement increased from 2 to 4.
Converter Camouflage: Shard Point requirement increased from 4 to 5.
Pain Killer: Shard Point requirement increased from 3 to 4. Added visual effects for players who activate this Shard Card.
Gadget Breaker: Shard Point requirement decreased from 3 to 2.
Weapon Morph: Shard Point requirement decreased from 6 to 5.
Revealing Puddle: Shard Point requirement decreased from 3 to 2.
Street Closure: Shard Point requirement decreased from 4 to 3.
Play time in Deck Gear Up will now be counted as Arcade mode play time.
Lumiprint: Enemies leave footprints while moving.
Bulletproof Doors: Upgrade all doors to bulletproof auto-doors.
Powerful Strike: Your first \[Bullet] after 1 second of not firing causes knockback.
Swift Support: Teleport to a teammate's side.
Flashlight: Attach a flashlight to your firearm that interferes with enemy sights.
Free For All: All weapons for free once.
Reaper's Scythe: Generate the Reaper's Scythe in your spawn site.
Random Teleportation: Entering a portal will take you to another portal at random.
Butterfingers: After a period of continuous fire, enemies drop their primary weapon(s).
Guess Who?: \[Bullet] Enemies can't see damage indicators.
A Knife in the Dark: Enter a stealth state while standing still and wielding a melee weapon for 5 seconds.
Sustained Crab Walk: While taking continuous damage, the enemy is forced to crouch.
Secondary Weapon Expert: When your primary weapon has less than 20% ammo remaining, switch to your secondary weapon. Your secondary weapon's damage then +20% for a short period.
It's Mine Now: \[Kill] You can immediately equip the weapon of an enemy you kill.
Grenade Mode: While holding a primary weapon, you can switch it to grenade mode.
Hold the Pass: Regain HP rapidly while standing on the bridge.
Return to Sender: When damaged for the first time, enemies are teleported to their spawn point.
Short Exposure: Effects that expose you do not last as long.
Itchy Triggers: Every 5s, a random enemy is forced to use their trigger key/button.
Feinting Flash: Dropping your weapon generates a flashbang.
Painful Motivation: \[Bullet]s can damage allies, but increase their movement speed and fire rate.
Magnetic Bullets: \[Bullet]\[Hit] Pulls the enemy a short distance towards you.
A Site Spin: The device in the middle of the Map can cause A site to rotate.
B Site Spin: The device in the middle of the Map can cause B site to rotate.
Wild Monitor: \[Treasure] Transform into video cameras you can look through.
Cold Front: A cold front is approaching, disabling all traps.
Fearless: \[Disengage] Firing does not consume ammo.
Alert: \[Disengage] Sense nearby enemies.
Foot Dragging: \[N Points] Enemy movement speed -{1}x3%.
Weak Jumps: \[N Points] Enemy jump height -{1}x10%.
Stand Up Straight!: Enemies can't crouch or slide.
Dimensional Gate: Dimensional portals appear on the Map, allowing players to traverse to the other side of walls.
Beauty Sleep: You can sleep to heal yourself.
Converter Feeding: \[Converter] After planting, the converter will eat nearby traps, increasing the time required to defuse it.
Tariff: Get 100% of the Shard Points spent by enemies this round.
Swap 'N Slow: Reduce enemies' movement speed when they swap items.
Blind Rush: Increase your movement speed while blinded.
Silence is Golden: Killing a silenced enemy grants 3 extra Shard Points.
I See You: A marker is placed above a random enemy's head, indicating their location.
Rocket Jump: Equip a rocket and launch yourself upward with it.
Pop Quiz: \[Deathrattle] Your killer must take a 5-second math quiz. If they answer incorrectly, they die.
Shadow Leap: \[Kill] You can teleport to the enemy's location.
Door Reset: Before the converter is planted, whenever a door is destroyed, all players are teleported to spawn and match time +15s.
I'm a Bullet: Gain the ability to hide inside dropped firearms.
Glowing Dino: Place a glow-in-the-dark dinosaur that exposes nearby enemies.
Teleport Light Wave: Launch a wave of light forward. Any enemy hit is teleported to a random but safe location.
The Cow Level: Cow dolls appear in your spawn site! They heal nearby allies. Destroying them creates two-way portals to and from the duel arena.
Careless Gorilla: A gorilla appears on the Map and automatically throws banana peels. The gorilla can be moved.
Pony Catapult: Ponies appear on the Map that players can use to launch pony bombs.
Epitaph: \[Deathrattle] Spawn a tombstone that can be used as cover.
High Speed Crash: After use: Max HP +50 and movement speed +50% for 5s. Crashing into enemies can kill them.
Haunted: Every 10s, the Imp jumpscares an enemy.
Radiant Burn: Blinded enemies take damage over time.
Scare Shot: Hitting an enemy with the first \[Bullet] in a mag forces them to jump.
Skates: Skates appear on the Map. Destroying them grants the slide ability and increases movement speed and sliding speed.
Secret Santa: Activate to swap primary weapon(s) with a random enemy.
Painted Blessing: Increase max HP and movement speed for a short time, and continuously restore HP.
Card Master: Get an unlimited number of Flying Cards that can be thrown to deal damage.
Archer: All players become archers.
Phantom A Site: A site is misty and infested with phantoms.
Phantom B Site: B site is misty and infested with phantoms.
Say Goodnight: Launch a wave of light forward. Any enemy hit is put to sleep.
Swift Support: Teleport to a teammate's side.
Flashlight: Attach a flashlight to your firearm that interferes with enemy sights.
Reaper's Scythe: Obtain the Reaper's Scythe.
Random Teleportation: Entering a portal will take you to another portal at random.
Butterfingers: After a period of continuous fire, enemies drop their primary weapon.
A Knife in the Dark: Enter a stealth state while standing still and wielding a melee weapon for 5 seconds.
Sustained Crab Walk: While taking continuous damage, the enemy is forced to crouch.
Secondary Weapon Expert: When your primary weapon has less than 20% ammo remaining, switch to your secondary weapon. Your secondary weapon's damage then +20% for a short period.
Grenade Mode: While holding a primary weapon, you can switch it to grenade mode.
Return to Sender: Teleport to your spawn point when damaged for the first time.
Itchy Triggers: Every 3s, a random player is forced to use their trigger key/button.
Feinting Flash: Dropping your weapon generates a flashbang.
Painful Motivation: \[Bullets] can damage allies, but increase their movement speed and fire rate.
Cold Front: A cold front disables all traps.
Fearless: \[Disengage]: Firing does not consume ammo.
Dimensional Gate: Dimensional portals appear on the Map, allowing players to traverse to the other side of walls.
Beauty Sleep: You can sleep to heal yourself.
I See You: A marker is placed above everyone's head, indicating location.
Rocket Jump: Equip a rocket and launch yourself upward with it.
Pop Quiz: \[Deathrattle]: Your killer must take a 5-second math quiz. If they answer incorrectly, they die.
Shadow Leap: \[Kill]: You can teleport to the enemy's location.
Door Reset: Before the converter is planted, whenever a door is destroyed, all players are teleported to spawn and match time +15s.
I'm a Bullet: Gain the ability to hide inside dropped firearms.
Glowing Dino: Place a glow-in-the-dark dinosaur that exposes nearby enemies.
Teleport Light Wave: Launch a wave of light forward. Any enemy hit is teleported to a random but safe location.
Pony Catapult: Ponies appear on the Map that players can use to launch pony bombs.
Epitaph: \[Deathrattle]: Spawn a tombstone that can be used as cover.
High Speed Crash: After use: Max HP +50 and movement speed +50% for 5s. Crashing into enemies can kill them.
Scare Shot: Hitting an enemy with the first \[bullet] in a mag forces them to jump.
Skates: Skates appear on the Map. Destroying them grants the slide ability and increases movement and sliding speed.
Archer: You and your teammates can transform into archers.
Say Goodnight: Launch a wave of light forward. Any enemy hit is put to sleep.
Kill Reward: Earn extra Shard Points per kill.
Extra Pellets: Shotgun: Fire extra pellets per shot.
Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
Rabbit Legs: Movement speed +20% and gain jump boost, but you take 15% more damage.
Battle-Hardened: \[Injured]: Increases the damage you deal.
Vampire Night: Gain Vampire powers.
Blind Fire Healing: Enemy \[bullets] that miss restore 5 HP to you.
Fragmentation Bullet: When \[bullets] hit Lancers, they split and shoot an additional 3 bullets behind the Lancer.
Hyperkinetic Bullet: \[Bullet]: The faster you move, the higher damage you deal.
Feel the Bass: Upon landing, generate a sound wave all around you that deals damage to enemies, ignoring obstacles.
Lucky Bullets: Fire an extra bullet in a random direction with every shot.
Ricochet: \[Bullet]: Ricochet up to 3 times.
Berserker: Enter berserker mode. Max HP +30, 2 extra bullets per shot. Greatly increased speed and jump height.
Tall Poppy: \[Bullet]: Damage +30% when on lower ground than your enemy.
Parting Compensation: Earn extra Shard Points upon death.
Explosion Specialist: Explosive damage +25%.
Quick Reload: Reload speed +50%.
Blast Suits: Damage taken from enemy explosions -40%.
Freeze Bullet: \[Bullet]: Enemy movement speed -30% on hit.
Emergency Evacuation: When under attack, movement speed +12%.
Bigger Bombs: Explosion ranges +33%.
Fearless: \[Disengage]: Firing does not consume ammo.
Agile Marksman: \[Aim]: Movement speed +50%.
Shark Medic: A healing shark follows you, restoring your HP.
Explosive Shot: \[Bullet]: Explosion.
Close Havoc: \[Bullet]: Damage +30% at close range.
Quick Reload: Instantly reload ammo.
Choke: Shotguns: Reduce spread significantly.